POKÉ.WIKI

Type Matchups

Normal Fire Water Grass Elec Ice Fight Poison Ground Flying Psychic Bug Rock Ghost Dragon Dark Steel Fairy
> STEEL resists 10 types.
> GROUND hits 5 types for Super Effective.
> GHOST has only 1 weakness (Dark) & 1 immunity (Normal).

Starter Database (Gen 1-9)

Bulbasaur
#001 Kanto
Charmander
#004 Kanto
Squirtle
#007 Kanto
Chikorita
#152 Johto
Cyndaquil
#155 Johto
Totodile
#158 Johto
Treecko
#252 Hoenn
Torchic
#255 Hoenn
Mudkip
#258 Hoenn
Turtwig
#387 Sinnoh
Chimchar
#390 Sinnoh
Piplup
#393 Sinnoh
Snivy
#495 Unova
Tepig
#498 Unova
Oshawott
#501 Unova
Chespin
#650 Kalos
Fennekin
#653 Kalos
Froakie
#656 Kalos
Rowlet
#722 Alola
Litten
#725 Alola
Popplio
#728 Alola
Grookey
#810 Galar
Scorbunny
#813 Galar
Sobble
#816 Galar
Sprigatito
#906 Paldea
Fuecoco
#909 Paldea
Quaxly
#912 Paldea

Nature Chart

Natures increase one stat by 10% (+) and decrease another by 10% (-).

Nature(+) Buff(-) NerfFlavor
AdamantAttackSp. AtkSpicy
BoldDefenseAttackSour
BraveAttackSpeedSpicy
CalmSp. DefAttackBitter
ImpishDefenseSp. AtkSour
JollySpeedSp. AtkSweet
ModestSp. AtkAttackDry
QuietSp. AtkSpeedDry
TimidSpeedAttackSweet

Competitive Items

Choice Items

Boosts stat by 50%, but locks you into one move.

  • Choice Band: Attack x1.5
  • Choice Specs: Sp. Atk x1.5
  • Choice Scarf: Speed x1.5

Utility Items

  • Leftovers: Heals 1/16 HP per turn.
  • Life Orb: Damage x1.3, lose 10% HP.
  • Assault Vest: Sp. Def x1.5, no Status moves.
  • Focus Sash: Survive 1 hit KO with 1 HP.
  • Rocky Helmet: Hurts attacker on contact.

Pokéball Mechanics

Poké Ball
Rate: x1.0
Standard.
Great Ball
Rate: x1.5
Better.
Ultra Ball
Rate: x2.0
Best standard.
Quick Ball
Rate: x5.0
Turn 1 only.
Dusk Ball
Rate: x3.0
Night/Caves.
Net Ball
Rate: x3.5
Bug/Water.
Timer Ball
Rate: x1-x4
Scale w/ turns.
Heavy Ball
Rate: Var
Based on kg.
Master Ball
Rate: 100%
Never fails.

Status Conditions

BURN (BRN)

- Loses 1/16 HP per turn.
- Physical Attack halved.
Fire types immune.

PARALYSIS (PAR)

- 25% chance to not move.
- Speed halved.
Electric types immune.

POISON (PSN)

- Loses 1/8 HP per turn.
- TOXIC: Damage doubles every turn.
Poison/Steel types immune.

FREEZE (FRZ)

- Cannot move.
- 20% chance to thaw per turn.
Ice types immune.

SLEEP (SLP)

- Cannot move for 1-3 turns.
- Rest sets sleep to 2 turns.

CONFUSION

- 33% chance to hit self.
- Lasts 1-4 turns.
- Volatile (Cured by switching).

The 600 Club (Pseudo-Legendaries)

Non-Legendary Pokémon with Base Stat Totals of 600. The kings of the meta.

Dragonite
Dragon/Flying
Gen 1
Tyranitar
Rock/Dark
Gen 2
Salamence
Dragon/Flying
Gen 3
Metagross
Steel/Psychic
Gen 3
Garchomp
Dragon/Ground
Gen 4
Hydreigon
Dark/Dragon
Gen 5
Goodra
Dragon
Gen 6
Kommo-o
Dragon/Fight
Gen 7
Dragapult
Dragon/Ghost
Gen 8
Baxcalibur
Dragon/Ice
Gen 9

Gen 9: Terastallization

💎

The Tera Phenomenon

Mechanic: Change your Pokémon's type to its Tera Type mid-battle.

Offense: Moves of your Tera Type get STAB (x1.5). If it matches your original type, it becomes x2.0.

Defense: Your defensive weaknesses change to match the Tera Type completely.

Tera Blast: A move that changes type to match your Tera Type (Physical or Special).

Battle Math & Shinies

Damage Calculation

Damage = ((((2*Lvl/5+2)*Pow*A/D)/50)+2)*STAB*Type*RNG

IVs (0-31): Genetics. Born with them.

EVs (0-252): Training points.

Shiny Odds

Base: 1/4096

Shiny Charm: 1/1365

Masuda Method: 1/512

Sandwich (Gen 9): 1/683