Type Matchups
> GROUND hits 5 types for Super Effective.
> GHOST has only 1 weakness (Dark) & 1 immunity (Normal).
Starter Database (Gen 1-9)
#001 Kanto
#004 Kanto
#007 Kanto
#152 Johto
#155 Johto
#158 Johto
#252 Hoenn
#255 Hoenn
#258 Hoenn
#387 Sinnoh
#390 Sinnoh
#393 Sinnoh
#495 Unova
#498 Unova
#501 Unova
#650 Kalos
#653 Kalos
#656 Kalos
#722 Alola
#725 Alola
#728 Alola
#810 Galar
#813 Galar
#816 Galar
#906 Paldea
#909 Paldea
#912 Paldea
Nature Chart
Natures increase one stat by 10% (+) and decrease another by 10% (-).
| Nature | (+) Buff | (-) Nerf | Flavor |
|---|---|---|---|
| Adamant | Attack | Sp. Atk | Spicy |
| Bold | Defense | Attack | Sour |
| Brave | Attack | Speed | Spicy |
| Calm | Sp. Def | Attack | Bitter |
| Impish | Defense | Sp. Atk | Sour |
| Jolly | Speed | Sp. Atk | Sweet |
| Modest | Sp. Atk | Attack | Dry |
| Quiet | Sp. Atk | Speed | Dry |
| Timid | Speed | Attack | Sweet |
Competitive Items
Choice Items
Boosts stat by 50%, but locks you into one move.
- Choice Band: Attack x1.5
- Choice Specs: Sp. Atk x1.5
- Choice Scarf: Speed x1.5
Utility Items
- Leftovers: Heals 1/16 HP per turn.
- Life Orb: Damage x1.3, lose 10% HP.
- Assault Vest: Sp. Def x1.5, no Status moves.
- Focus Sash: Survive 1 hit KO with 1 HP.
- Rocky Helmet: Hurts attacker on contact.
Pokéball Mechanics
Rate: x1.0
Standard.
Rate: x1.5
Better.
Rate: x2.0
Best standard.
Rate: x5.0
Turn 1 only.
Rate: x3.0
Night/Caves.
Rate: x3.5
Bug/Water.
Rate: x1-x4
Scale w/ turns.
Rate: Var
Based on kg.
Rate: 100%
Never fails.
Status Conditions
- Loses 1/16 HP per turn.
- Physical Attack halved.
Fire types immune.
- 25% chance to not move.
- Speed halved.
Electric types immune.
- Loses 1/8 HP per turn.
- TOXIC: Damage doubles every turn.
Poison/Steel types immune.
- Cannot move.
- 20% chance to thaw per turn.
Ice types immune.
- Cannot move for 1-3 turns.
- Rest sets sleep to 2 turns.
- 33% chance to hit self.
- Lasts 1-4 turns.
- Volatile (Cured by switching).
The 600 Club (Pseudo-Legendaries)
Non-Legendary Pokémon with Base Stat Totals of 600. The kings of the meta.
Dragon/Flying
Gen 1
Rock/Dark
Gen 2
Dragon/Flying
Gen 3
Steel/Psychic
Gen 3
Dragon/Ground
Gen 4
Dark/Dragon
Gen 5
Dragon
Gen 6
Dragon/Fight
Gen 7
Dragon/Ghost
Gen 8
Dragon/Ice
Gen 9
Gen 9: Terastallization
The Tera Phenomenon
Mechanic: Change your Pokémon's type to its Tera Type mid-battle.
Offense: Moves of your Tera Type get STAB (x1.5). If it matches your original type, it becomes x2.0.
Defense: Your defensive weaknesses change to match the Tera Type completely.
Tera Blast: A move that changes type to match your Tera Type (Physical or Special).
Battle Math & Shinies
Damage Calculation
IVs (0-31): Genetics. Born with them.
EVs (0-252): Training points.
Shiny Odds
Base: 1/4096
Shiny Charm: 1/1365
Masuda Method: 1/512
Sandwich (Gen 9): 1/683